Background and PLP

 

Part One - Background Information and Personal Learning Plan

Introduction

This website has been designed for use by a year 2 class in a QLD primary school. The learning experience has been created using the Blogger website and is intended to be integrated into the classroom lessons on 2D and 3D shapes.  The content included in the learning experience addresses the Measurement and Geometry strand of mathematics and specifically focuses on the content descriptors ACMMG042 and ACMMG043, that deal with 2D and 3D shapes. It also integrates the curriculum area of digital technologies, specifically addressing the descriptors ACTDIP006 and ACTDIP003. Additionally, the learning experience addresses the general capabilities of numeracy, critical and creative thinking and information and communication technology capability.

The class that the learning experience has been created for is a diverse class of students that have an array of needs that may affect student learning.  When creating the experience, it was important to consider the needs of these students to facilitate a process of digital inclusion rather than increasing the digital divide (Kalyanpur & Kirmani, 2005).  The classroom includes students from culturally diverse backgrounds, lower socio-economic backgrounds, and students with varying learning disabilities.  Studies have shown that those students in minority and disadvantaged groups are less likely to have access to digital technologies at home (Kalyanpur & Kirmani, 2005). For this reason, it was vital that the online learning experience would take place in the classroom so that all students had access and were able to get support from the teacher and student officers when needed.  Differences in cultural values and communication styles is also a factor that may impact on student learning and the way in which students engage with the technology (Kalyanpur & Kirmani, 2005). The students in the classroom have varying experiences and capabilities with using technology. The rationale will further address how these factors may impact learning for students and how this impacted the creation of the educational experience.

Rationale

 

When creating the online learning experience, it was important to consider how technology can be used to enhance learning and create a meaningful experience for students. The focus wasn’t necessarily on creating a direct substitute for other resources, but rather using technology to support higher-order thinking skills and ignite curiosity in students (Ford, 2020).  The LE uses a variety of digital technologies to support students’ curiosity towards maths and facilitate learning.  In particular, the online videos are used to introduce students to the learning content in an engaging way and support the learning objectives (Bonfiglio-Pavisich, 2018).  The videos were purposefully, selected due to the way in which they explain the features of and model 2D and 3D shapes in an appealing way suitable for the year group.  Additionally, the videos allow students with learning disabilities, to re-watch and answer the questions at their own pace. This is an effective strategy for students to develop a greater understanding of the topic, who may otherwise feel anxious or overwhelmed during a traditional modelled maths lesson (Ford, 2020).


The learning experience has been designed to be integrated into the classroom, in a gradual way as the students and teacher become more comfortable and confident with the use of technology (Bonfiglio-Pavisich, 2018). The students within the classroom have varying capabilities and experience with digital technologies, so it was vital to introduce students to various and simple concepts, so they become more familiar with how to use technology in the classroom to enhance their learning, (Bonfiglio-Pavisich, 2018).  Integrating technology into the lesson is an effective strategy, as it allows explicit teaching to take place, whereby students “are guided through the learning process with clear statements about the purpose and rationale for learning the new skill” (Archer & Hughes, 2010). This Is particularly important for providing support to students with learning disabilities and to those students who may be unfamiliar with digital technologies due to their socio-economic background and/or their cultural background (Kalyanpur & Kirmani, 2005). Various cultural groups place high value on oral, personal communication where “nonverbal cues, such as facial expression, gestures and tone of voice are an integral part of the communication process” (Kalyanpur & Kirmani, 2005, p. 12). It is therefore, critical that the online learning experience is integrated into a lesson where face-to-face communication can take place, so that adequate instruction and support can be given to students as they navigate various technologies.


It was important in the creation of the learning experience that the focus would remain on creating student-centred and meaningful learning through the use of technology rather then focusing on the technology itself (Bonfiglio-Pavisich, 2018). Technology enables educators to deliver content in creative and exciting ways for students, however, there is also a risk that students may become engrossed in the technology itself rather then it’s ability to further develop knowledge. The learning experience is designed to be integrated into the lesson as a way to further develop skills, construct student knowledge and develop a positive disposition towards learning. (Koehler, Mishra, & Cain, 2013). As an example, the game that is introduced to students at the end of the experience, allows students to use the knowledge they have developed to find shapes in different environments. Rather then using this as a standalone resource students must then, answer a series of questions and then do the activity that involves them taking photos of shapes around the school.   This creates a rich learning experience for students it allows them to draw connections, think creatively and reflect on their learning.

Personal Learning Plan

 

Learning Gaps  

Areas to develop/ Strategies

Make website more visually appealing

·       Develop graphic design skills to make website more visually appealing

·       Consider how different visual information on the website could be used to present different information to enhance the learning of students (Raiyn, 2016)

Meeting cross-curriculum priorities for Aboriginal and Torres strait Islander students

·       Consider ways to facilitate learning for Aboriginal and Torres Strait Islander students using creative technologies

·       Include activities and resources that are relevant to and engaging for Aboriginal and Torres Strait Islander students (Maxwell, Lowe, & Salter, 2018) – for example, could have included a lesson on shapes and symbols relevant to Aboriginal and Torres Strait Islander Students

Create game

·       Develop skills to create a game that is specifically related to the learning unit 

·       Consider what to include in a game that consolidate and enhance learning that engages students in creative ways.